

A small novelty concerns the type of hiding places that we can use in case we were to be hunted by enemies. We will, in fact, be able to crouch down until we lie down completely on the ground, to run as long as our breath will allow us and to climb over objects without stopping our run at breakneck speed by pressing the appropriate button while we approach an obstacle. and a gameplay that remains substantially identical to that of the previous chapter. As we walk through dilapidated houses, mysterious basements and dark tunnels we will have, as per tradition for the brand, to take advantage of the night vision of our camera (vision that consumes batteries that can be recovered through exploration) and become familiar with a control scheme. Once recovered from the crash we will be able to collect our trusty camera to venture into what looks like an apparently abandoned village of shacks. The supernatural could play a major role in Outlast 2.
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Right here begins the real demo that everyone can download (obviously for free) from the PS4 and Xbox One stores and from Steam. While traveling aboard a helicopter, an accident whose cause remains unknown for the moment forces Blake and his better half to face firsthand a mysterious corruption, deeply rooted in people’s minds and places to explore and extremely jealous of their secrets. The investigation will lead our Blake and his wife to go as far as Arizona and in particular to the Sonoran Desert to finally get answers. For this reason our protagonist (who basically does the exact same job as the good Miles of the first Outlast) decides to investigate the mysterious murder of a young pregnant woman, a Jane Doe of which there is no detailed information. Over the months following the announcement, this sequel was shown only through a handful of trailers and has progressively disappeared from the radars of fans and critics and you can, therefore, understand the surprise when in these days we found ourselves in front of a demo of Outlast 2.īlake Langermann is an assault journalist who, together with his wife Lynn, is not afraid to deal with even the most complicated cases and is willing to do anything to find out the whole truth, even the most uncomfortable and upsetting. The story of investigative journalist Miles Upshur and the Mount Massive asylum may not have convinced all palates but it has been so successful that it has given developers the chance to work on a sequel coming in Q1 2017 on PC, PS4 and Xbox One. The symbols and inscriptions that accompany our progress do not herald anything good. The first Outlast is also part of this group, a work developed by the guys from Red Barrels who managed to clear the game “at Amnesia” even in the console world, offering, however, a faster and more adrenaline-pumping gameplay and which did not disdain the use of more classic than jumpscare.
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Beyond the Resident Evil case and the actual reasons that led the Japanese company to abandon the TPS approach, the clear dominance of the first person when it comes to horror is undeniable (see also Alien Isolation, ndSS).įrictional Games with its Amnesia: The Dark Descent was one of the software houses that allowed a particular type of horror to proliferate and to give life to a series of more or less successful clones capable of introducing new mechanics, and small but substantial variations on the theme.

Even Capcom has raised the white flag recognizing the direction that the market seems to have taken with a certain decision regarding this type of production. current state of this kind.Īs appreciable as The Evil Within remains, in fact, a white fly along with the Dead Space saga. You can also discuss animatedly what the true essence of survival horror is but as much as schools of thought and fans are not always able to agree across the board, most of them will probably be willing to admit what it is.
